About War is Hell
War is Hell uses military games to tell story-driven campaigns.
War is Hell is a story-driven military gaming project built across YouTube, the site, and the planning and worldbuilding behind each campaign. Most of the work has been built in Arma 3, but other games also come into play whenever they help tell the story better.
What War is Hell is
At its core, War is Hell is about using military-themed games to tell stories. Some of those stories are alternate history scenarios. Others are cause-and-effect campaigns where each operation pushes the next one in a new direction.
The setting can change from one series to the next. One campaign might explore something like Operation Unthinkable, while another could move into a Second Falklands War-style scenario. What carries across is the storytelling approach, not a single fixed universe.
What makes it different
The channel is built around consequences. Missions are not treated like isolated set pieces that reset once the video ends. If a mission fails, the next one adapts to that outcome and the campaign keeps moving from there.
That cause-and-effect structure is what gives the campaigns their shape. Decisions matter, outcomes matter, and the story is built to react to what happened instead of pretending it never did.
Why the full story lives here
YouTube is where part of the story is seen, but this site is where the full campaign is tracked through campaign pages, character files, reporting, and searchable lore that help connect the bigger picture.
Instead of tying everything to a single playlist or description box, the site gives the wider story a place to live and makes it easier to follow the current series and look back through completed ones.
What the full story includes
Expect campaign pages that explain the setup behind each series, along with character, faction, and location entries tied to the story as it develops.
The site also adds reporting, mission context, and searchable lore meant to make it easier to keep up with the bigger picture beyond what appears in the videos alone.
How to follow the full story
The easiest way to follow a campaign is to start with its main video episode, then use the wiki, articles, and related pages to fill in the surrounding context.
As the story grows, those pages help track the people, factions, missions, and consequences that carry from one release into the next so the wider campaign stays connected.
Where to start
Start with the full story in the campaign archive.
If you are new to War is Hell, the best place to begin is the wiki. It gives you the quickest way to understand the current series, catch up on completed campaigns, and see how the wider story fits together.
How support fits into the project
War is Hell is built across the channel, the site, and the planning work behind each campaign. Patreon is the closest support layer for that process. It helps fund the time, production effort, and worldbuilding work that turn individual videos into longer-running story-driven campaigns.
If you want to go beyond watching the finished release, Patreon is where the development side of the project lives through updates, behind-the-scenes planning, and deeper looks at how the larger story is put together.
Supporters and recognition
Higher-tier supporters may also be recognized here on the site, in addition to the channel, if they want their name listed publicly. This gives War is Hell a place to acknowledge the people helping sustain the project without turning every page into a donation pitch.
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Operator
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Support on Patreon
Patreon is the direct way to support War is Hell and help keep new campaigns moving forward.
Business inquiries
Contact for sponsorships, collaborations, and professional outreach
This form is meant for business communication only. It keeps your contact channel private while still giving sponsors, collaborators, and partners a direct way to reach you.
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